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Wysłany: Śro 16:43, 08 Lis 2006 Temat postu: NpC kSiaDz |
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Dodam ksiedza sam go kiedyś szukałem wiec może komuś sie przyda!
Tworzymy plik padre.xml o treści:
Kod:
<?xml version="1.0"?>
<npc name="Padre" script="data/npc/scripts/padre.lua" access="3" lookdir="2">
<mana now="800" max="800"/>
<health now="200" max="200"/>
<look type="57" head="79" body="79" legs="79" feet="79"/>
</npc>
Wklejamy plik do folderu /npc/
Teraz tworzymy plik padre.lua i wklejamy go do folderu /scripts/
oto treść padre.lua :
Kod:
focus1 = 0
focus2 = 0
talk_start = 0
target = 0
following = false
attacking = false
talkstate = 0
moved=0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(id, stackpos)
if id == focus1 or id == focus1 then
ceremonyend('Goodbye, then.')
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function ceremonyend(msg)
focus1 = 0
focus2 = 0
talk_start = 0
talkstate = 0
selfSay(msg)
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if talkstate == 1 then
if cid == focus2 then
if msgcontains(msg, 'yes') then
talkstate=2
selfSay('' .. creatureGetName(focus1) .. ' should I begin the ceremony?')
else
ceremonyend('Come back when you are ready.')
end
end
end
if talkstate == 2 then
if cid == focus1 then
if msgcontains(msg, 'yes') then
talkstate=3
else
ceremonyend('Come back when you are ready.')
end
end
end
if talkstate == 9 then
if cid == focus1 then
if string.find(msg, '(%a*)yes(%a*)') then
talkstate=10
else
ceremonyend('Come back when you are ready.')
end
end
end
if talkstate == 11 then
if cid == focus2 then
if string.find(msg, '(%a*)yes(%a*)') then
talkstate=12
else
ceremonyend('Come back when you are ready.')
end
end
end
if msgcontains(msg, 'hi') and focus1 > 0 and focus2 == 0 and not(cid==focus1) and getDistanceToCreature(cid) < 4 then
if isMarried(cid) == "poo" then
selfSay('Hello, ' .. creatureGetName(cid) .. '! I am a priestess of Ishtar. Should I begin the ceremony?')
focus2 = cid
talk_start = os.clock()
talkstate=1
else
selfSay('You are already married.')
end
end
if msgcontains(msg, 'hi') and focus1 == 0 and getDistanceToCreature(cid) < 4 then
if isMarried(cid) == "poo" then
selfSay('Hi, ' .. creatureGetName(cid) .. '! I am a priestess of Ishtar. I can marry you and your elect.')
focus1 = cid
talk_start = os.clock()
else
selfSay('You are already married.')
end
end
if msgcontains(msg, 'ishtar') and (focus1 == cid or focus2 == cid) then
selfSay('Ishtar is a goddess of love and fertility. She is the daughter of Anu, the god of the air.')
talk_start = os.clock()
end
if string.find(msg, '(%a*)bye(%a*)') and (focus1 == cid or focus2 == cid) and getDistanceToCreature(cid) < 6 then
ceremonyend('Farewell, ' .. creatureGetName(cid) .. '!')
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
if talkstate==3 and (os.clock() - talk_start) > 10 then
selfSay('Two lives, two people, so very different, yet so similar.');
talk_start = os.clock()
talkstate=4
end
if talkstate==4 and (os.clock() - talk_start) > 6 then
selfSay('Together we stand as one, sharing our future as it comes.');
talk_start = os.clock()
talkstate=5
end
if talkstate==5 and (os.clock() - talk_start) > 6 then
selfSay('The past is that, past. Buds are yet to blossom, with care and trust, the best is yet to be revealed.');
talk_start = os.clock()
talkstate=6
end
if talkstate==6 and (os.clock() - talk_start) > 8 then
selfSay('Honesty and kindness, are the fruits of love.');
talk_start = os.clock()
talkstate=7
end
if talkstate==7 and (os.clock() - talk_start) > 6 then
selfSay('Ishtar bless this day and always to enrich us so our love will never end.');
talk_start = os.clock()
talkstate=8
end
if talkstate==8 and (os.clock() - talk_start) > 6 then
selfSay(creatureGetName(focus1) .. ' will you marry ' .. creatureGetName(focus2) .. ' from this day forward....for better...for worse...for richer...for poorer...in sickness and in health...to love...to cherish...and to honour?');
talk_start = os.clock()
talkstate=9
end
if talkstate==10 and (os.clock() - talk_start) > 6 then
selfSay(creatureGetName(focus2) .. ' will you marry ' .. creatureGetName(focus1) .. ' from this day forward....for better...for worse...for richer...for poorer...in sickness and in health...to love...to cherish...and to honour?');
talk_start = os.clock()
talkstate=11
end
if talkstate==12 and (os.clock() - talk_start) > 6 then
pla1 = creatureGetName(focus1)
pla2 = creatureGetName(focus2)
getMarried(focus2,pla1)
getMarried(focus1,pla2)
ceremonyend('By the power of Ishtar you are now a husband and a wife. Good luck for both of you.');
talk_start = os.clock()
end
if (os.clock() - talk_start) > 100 then
if focus1 > 0 or focus2 > 0 then
ceremonyend('Goodbye, then.')
end
end
--if moved==0 then
--x, y, z = selfGetPosition()
--moveToPosition(x+1, y, z)
--moved=1
--end
end
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Zobacz poprzedni temat :: Zobacz następny temat |
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Sebekol
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Dołączył: 06 Lis 2006
Posty: 8
Przeczytał: 0 tematów
Ostrzeżeń: 1/10 Skąd: PrOsTo Z uLiCy WiEŚcI
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Wysłany: Śro 20:33, 08 Lis 2006 Temat postu: |
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No spoczko ten npc, ale zalecam pisac nowe posty zarejestrowanym użytkownikom ;] ten npc moze znajdzie sie w grze
Post został pochwalony 0 razy
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Powrót do góry |
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Zobacz poprzedni temat :: Zobacz następny temat |
Autor |
Wiadomość |
Sebekol
Administrator
Dołączył: 06 Lis 2006
Posty: 8
Przeczytał: 0 tematów
Ostrzeżeń: 1/10 Skąd: PrOsTo Z uLiCy WiEŚcI
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Wysłany: Śro 20:33, 08 Lis 2006 Temat postu: |
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No spoczko ten npc, ale zalecam pisac nowe posty zarejestrowanym użytkownikom ;] ten npc moze znajdzie sie w grze
Post został pochwalony 0 razy
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